Leitz Focusing
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Leitz Focusing
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LEITZ FOCUSING BELLOWS II SALES BROCHURE/94948 US $10.00
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LEITZ FOCUSING STAGE SALES BROCHURE/54567 US $10.00
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LEITZ UNIVERSAL FOCUSING BELLOWS MANUAL/23201 US $10.00
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1971 Leitz/Leica FOCUSING BELLOWS II brochure US $8.95
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LEICA LEITZ FOCUSING SCREEN 2 UNITS NEW SEALED SLR NR US $49.00
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SLR BOXED NEW GROUND GLASS FOCUSING SCREEN LEITZ LEICA US $99.00
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LEITZ FOCUSING STAGE OOBAZ/95902 US $75.00
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LEICA CAMERA LENS FOCUSING ADAPTER MOUNT LEITZ CAPS NR US $149.00
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LEITZ FOCUSING STAGE SALES BROCHURE/37153 US $10.00
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Educational software can mean many things: video games with vocabulary words and definitions added in, strategy and teamwork games with intense multimedia and high quality graphics, and a math facts flash card game. Notice each of these examples have something in common. The word "game." This isn't necessarily bad but we want to make sure Educational Software is consistent with its meaning. The definition of "educational" is intended or serving to educate or enlighten and "software" is computer based.
We know that educational software must be intended to educate or enlighten the student when using the computer in a particular subject or area. This is where controversy begins. Educational software that enlightens a student might be through a complex video game where strategy and teamwork are the driving players. On the other hand, there is the "typical" software that educates students on standards based material.
What is "better" for the student? Should one be used over the other? Should they be used together? Is it really Educational Software or is it Edutainment? For those not familiar with this term, edutainment is the combination of education and entertainment.
Some teachers and parents believe today's children are in need of high quality design and "engaging" material that "tricks" students into learning when they're having fun. There is some validity to this. Students are gaming outside of school and teachers feel like they're constantly competing with all the fancy multimedia that students have access to.
Is it good for the students to continue this intense gaming environment when they're in school? That is still up for debate.
One thing is for certain, students will still be required to take tests that require studying from text: State Tests, Driver's License, SATs, specialty areas, etc. There are no video games that will teach these skills and then prepare them for the test. Should the State Tests change to determine student knowledge?
Questions like these are ongoing and never end. Educational software needs to enlighten students. It could mean incorporating strategy games with extension activities and real life examples of the learned skills. Learning skills on their own without meaning is detrimental for the child. This is where the boredom begins. It doesn't begin in the delivery or the game-like environment. It begins with the relevance, with the engagement, with combining these skills with real-life examples and allowing students to own what they're learning.
Educational software focused entirely on specific skills has a place. For example, students extremely below grade level need foundational skills in order to master more complex skills. This by no means replaces the teacher. The role of the teacher is to be creative, engaging, preparing interactive lesson plans that excite the students. Educational software (curriculum based), has the ability to alleviate the teacher from making packets for individual students and focus their energy on their skills they've been hired for.
Educational Software and Edutainment have their places. We don't want to take away the skill to learn from text and then pass a test. However, this must be combined with engaging and interactive materials since everyone has different learning styles. Google "21st Century Classroom Presentation". You'll find that the 21st Century Classroom is much different than the traditional classroom. Educational software is an important piece to this new classroom concept.
Josh was a classroom teacher for grades Kindergarten through 8th grade and used The A+nyWhere Learning System® with his 5th & 6th graders in order to differentiate the curriculum and provide appropriate content to his many students with Individualized Education Plans (IEPs). Josh currently meets with schools, assisting in implementation, and training teachers and administrators on various software tools.
Educational Software - Intervention & Gifted?
Educational Technology - THE 21st Century Classroom
2009 Economic Stimulus Plan & The 21St Century Classroom
We're not going to focus on the specifics of the funding and how it's being accounted for. We are going to talk about how this funding will greatly impact our students!
Due to funding education hasn't been able to keep up with technology. We're not talking about not being able to upgrade to Windows Vista...how about upgrading to Windows XP!! For those that aren't familiar with software releases, Windows XP was released in 2005...that's four years ago! Schools currently with Windows 98 (11 years old!) are trying to find the funds to improve their software.
Software and hardware will greatly enhance the students experience as they learn in today's Facebook, MySpace, gamer society.
Aside from the video games and the multimedia, students need to be engaged; they need interactivity in the classroom. How is this done? With technology.
There are many devices available on the market today. mimio is an example of an extremely inexpensive, portable device that turns ANY whiteboard or surface into an interactive board! Did you get that?!? Look up interactive boards in Google. How ridiculous is it to buy a whiteboard when schools already have whiteboards? This device allows schools to keep their whiteboards, save money, and gain the interactivity they need to engage their students. Capture is also a feature in this device. Capturing regular dry erase marker notes on the whiteboard WITHOUT a projector. If you haven't seen this, it's a must!
The 21st Century Classroom and creating interactivity in the classroom doesn't stop with just an interactive whiteboard. Classroom Response Systems, Online Assessments, Computer-based Prescription, off-line extension activities, etc...are all necessary to engage students for the long term.
A term that is being used quite a bit is Universal Screening. This allows for true differentiated instruction. But just providing the teachers with the data to then turn around and teach 25+ students based on their needs is not the answer. Technology can prescribe content helping the teacher really understand where the student needs that one on one attention.
How does this all relate to the 2009 Education Economic Stimulus Plan? I think it's pretty clear. A teacher's objective is to move a student forward both academically and behaviorally. Technology can diagnose, prescribe and monitor. Technology also has the ability to provide the interactivity and teamwork so that true engagement occurs.
We'll have to discuss training and the importance of the teacher's ability to implement this technology another time. The Education Economic Stimulus Package, Plan, Bill for 2009 WILL help students engage and retain their academic skills so that they're successful in the work place.
About the Author
Josh was a classroom teacher for grades Kindergarten through 8th grade and used The A+nyWhere Learning System® with his 5th & 6th graders in order to differentiate the curriculum and provide appropriate content to his many students with Individualized Education Plans (IEPs). Josh currently meets with schools, assisting in implementation, and training teachers and administrators on various software tools.
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