Working Camera

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Working Camera
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Polaroid One Step SIlver P  Instant Film Camera With Flash Works
Polaroid One Step SIlver P Instant Film Camera With Flash Works
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Minolta Maxxum 50 Camera comes with zoom lens carrying case and neck strap WORKS
Minolta Maxxum 50 Camera comes with zoom lens carrying case and neck strap WORKS
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Canon PowerShot S2 IS 5.0 MP Digital Camera - Silver-WORKS! new memory card!
Canon PowerShot S2 IS 5.0 MP Digital Camera - Silver-WORKS! new memory card!
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Yashica FX-3 35mm camera with case and 50mm 1:2 lens working shutter
Yashica FX-3 35mm camera with case and 50mm 1:2 lens working shutter
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Vintage Ansco Risdon 16mm Camera model A Working Order, With Original Box.
Vintage Ansco Risdon 16mm Camera model A Working Order, With Original Box.
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Vintage Polaroid OneStep CloseUp 600 Instant Film Camera VG Working Condition
Vintage Polaroid OneStep CloseUp 600 Instant Film Camera VG Working Condition
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Vintage Polaroid The Big Swinger 3000 Instant Land Camera Good Working Condition
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Vivitar ViviCam T324N 12.1 MP Digital Camera-Strawberry WORK'S GREAT-1 DAY SALE
Vivitar ViviCam T324N 12.1 MP Digital Camera-Strawberry WORK'S GREAT-1 DAY SALE
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Vintage Sabre
Vintage Sabre "620" Box Camera 620 Film Very Good Working Condition
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Quick Release Assembly And Sliding Plate Mount Work for Camera
Quick Release Assembly And Sliding Plate Mount Work for Camera
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Vintage Yellow Suntone MM500 Deluxe I Camera w/Strap Very Good Working Condition
Vintage Yellow Suntone MM500 Deluxe I Camera w/Strap Very Good Working Condition
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POLAROID INSTANT  CAMERA  (INSTANT CAMERA) SILVER EXPRESS 600 TESTED & WORKING
POLAROID INSTANT CAMERA (INSTANT CAMERA) SILVER EXPRESS 600 TESTED & WORKING
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Polaroid One Step 600
Polaroid One Step 600 "Close Up" Instant Film Cameras Used - Tested - Working
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Polaroid Land  600 Instant Picture Film Camera Analog Close up Macro Works
Polaroid Land 600 Instant Picture Film Camera Analog Close up Macro Works
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Canon Canonet CAMERA used japan For parts or not working
Canon Canonet CAMERA used japan For parts or not working
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Sony Video Camera Recorder – DCR-TRV21 Digital Handicam, gently used, works well
Sony Video Camera Recorder – DCR-TRV21 Digital Handicam, gently used, works well
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Vintage Cine-Kodak Model 25 8mm Movie Camera in Case in Very Good Working Cond
Vintage Cine-Kodak Model 25 8mm Movie Camera in Case in Very Good Working Cond
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Nikon D80 10.2 MP Digital SLR Camera - Black (Body Only) (For parts/not working)
Nikon D80 10.2 MP Digital SLR Camera - Black (Body Only) (For parts/not working)
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Canon PowerShot A2000 IS 10.0 MP Digital Camera Works Great! Card included!
Canon PowerShot A2000 IS 10.0 MP Digital Camera Works Great! Card included!
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Vintage Bell & Howell 220 8 mm Sun Dial Movie Camera Very Good Working Condition
Vintage Bell & Howell 220 8 mm Sun Dial Movie Camera Very Good Working Condition
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Polaroid Land Camera Time-Zero OneStep works 4 pictures remade in camera
Polaroid Land Camera Time-Zero OneStep works 4 pictures remade in camera
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Fujifilm FinePix A210 3.2 MP Digital Camera - Silver works
Fujifilm FinePix A210 3.2 MP Digital Camera - Silver works
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Fujifilm FinePix 2650 2.0 MP Digital Camera - Metallic silver  Working Camera
Fujifilm FinePix 2650 2.0 MP Digital Camera - Metallic silver Working Camera
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Kodak EASYSHARE P850 5.1 MP Digital Camera - Black - Kind of working
Kodak EASYSHARE P850 5.1 MP Digital Camera - Black - Kind of working
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WORKING POLAROID 600 BLUE AND YELLOW CAMERA WITH POLAROID BAG AND INSTRUCTIONS
WORKING POLAROID 600 BLUE AND YELLOW CAMERA WITH POLAROID BAG AND INSTRUCTIONS
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Vintage Polaroid 100 Camera Working Shutter, Nice Condition W/ Manual +Cold Clip
Vintage Polaroid 100 Camera Working Shutter, Nice Condition W/ Manual +Cold Clip
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Vintage Working Polaroid Instant Flim Print Land Camera w Accessories Model 430
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Polaroid 600 One Step Instant Print Camera Used but Looks & Works Good!
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Vintage Polaroid J66 Instant Roll Film Land Camera Very Good Working Condition
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Vintage Polaroid White Rainbow OneStep SX-70 BC Series Camera Very Good Works
Vintage Polaroid White Rainbow OneStep SX-70 BC Series Camera Very Good Works
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Polaroid Blue OneStep 600 Instant Film Camera Working
Polaroid Blue OneStep 600 Instant Film Camera Working
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LOT OF 3 VINTAGE POLAROID INSTANT 600 FILM CAMERAS, ALL TESTED AND WORKS
LOT OF 3 VINTAGE POLAROID INSTANT 600 FILM CAMERAS, ALL TESTED AND WORKS
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Vintage Polaroid OneStep CloseUp 600 Instant Film Camera VG Working Condition
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Olympus Stylus 500 BROKEN Digital camera use for parts only Not in working order
Olympus Stylus 500 BROKEN Digital camera use for parts only Not in working order
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Vintage Miranda 35mm Black Camera with lens NOT WORKING
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MIRANDA SL-X FILM  CAMERA WORKING OK
MIRANDA SL-X FILM CAMERA WORKING OK
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PENTAX ISTD L 6.1MP DIGITAL CAMERA BODY FOR PARTS - NOT WORKING -
PENTAX ISTD L 6.1MP DIGITAL CAMERA BODY FOR PARTS - NOT WORKING -
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Pentax MZ-7 Camera with 2 Lenses, Caps, Manuals, and Strap. Nice Working Order!!
Pentax MZ-7 Camera with 2 Lenses, Caps, Manuals, and Strap. Nice Working Order!!
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Falcon Model Four Camera, Utility MFG Co. New York, Unknown Working, Photography
Falcon Model Four Camera, Utility MFG Co. New York, Unknown Working, Photography
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MAMIYA PRESS 23 STANDARD CAMERA - WORKS GREAT - 5 DAYS
MAMIYA PRESS 23 STANDARD CAMERA - WORKS GREAT - 5 DAYS
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Polaroid Joycam Instant Camera (Fully Working)
Polaroid Joycam Instant Camera (Fully Working)
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Vintage Fujica ST801 Camera w/ Fujinon 1:1.8 f=55mm Lens Works Collectible
Vintage Fujica ST801 Camera w/ Fujinon 1:1.8 f=55mm Lens Works Collectible
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POLAROID ONE-STEP PLUS LAND CAMERA + Q-LIGHT ELECTRONIC FLASH WORKING EXCELLENT
POLAROID ONE-STEP PLUS LAND CAMERA + Q-LIGHT ELECTRONIC FLASH WORKING EXCELLENT
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Eastman Kodak Camera View No. 2 w. film holders, shutter cable, case, Works!
Eastman Kodak Camera View No. 2 w. film holders, shutter cable, case, Works!
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Kodak DC265 Zoom Digital Camera. Good working condition!
Kodak DC265 Zoom Digital Camera. Good working condition!
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Sony Mavica FD100 Camera Charger Strap & Small Tripod Lot Working Camera VGUC
Sony Mavica FD100 Camera Charger Strap & Small Tripod Lot Working Camera VGUC
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VINTAGE CANON AE-1 CAMERA  EXTRA LENS FLASH INSTURCTIONS WORKING!
VINTAGE CANON AE-1 CAMERA EXTRA LENS FLASH INSTURCTIONS WORKING!
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Nikon One Touch Zoom 90S 35mm Point and Shoot Film Camera Works Great
Nikon One Touch Zoom 90S 35mm Point and Shoot Film Camera Works Great
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Lomo Lubitel 2 Medium Format Camera. Works! Good Condition.
Lomo Lubitel 2 Medium Format Camera. Works! Good Condition.
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Beautiful Canon Auto Zoom 1014 Super 8mm Movie Camera - Loaded & Works Great!
Beautiful Canon Auto Zoom 1014 Super 8mm Movie Camera - Loaded & Works Great!
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Here are some more information for Working Camera:
Working Camera

Some of the people with whom I work are not comfortable standing at a lectern or in front of a video camera when they have to make a presentation. So I have them sit when they first begin work on their delivery. I ask them to imagine that they are simply having a conversation with me in a living room as they deliver their material.

Surprisingly, this technique is very effective. I do record them but I don't point the camera in their direction. At this stage, I'm only interested in picking up their voice. When I play it back, it is wonderful to hear their reaction. They are surprised at how natural and normal they sound. My job then is to get them to sound the same way standing at the lectern or in front of the camera.

At this point, many of my clients are ready; however, not everyone is. So, for those who can't quite make it to the podium, I will have them stand by their chair and deliver it again. I will record it, play it back, and once again, let them hear how well they did. If they don't do as well standing, they go back to the chair and do more practicing sitting down.

My job is to build their confidence; and, video equipment is the best tool for this type of training so that they can hear themselves and eventually see themselves on camera.

Part of good presentation skills training is to teach the individual to speak to their audience and not at them. The problem for many people is that they think they have to be someone other than themselves when they deliver their material. Nothing could be further from the truth. If you listen to good speakers, they are first and foremost themselves.

One of my clients, a very out-going and well-spoken lawyer, was scheduled to give a presentation on real estate law to a large group of realtors. Here was a man who had no problem in the courtroom getting his points across; however, ask him to stand on a stage and speak to an audience and he was beside himself. He phoned me in distress, stammering as he admitted that he could not do this presentation. In working with him a few days later, I found his delivery to be very boring. When I played back his video, he could see and hear how stiff and flat he looked and sounded.

I had him sit, suggesting that he imagine he was at the kitchen table with his wife giving this presentation. He felt that it wouldn't sound natural. (Of course his earlier presentation sounded anything but natural!) He did as I requested; I played it back; he was amazed. Why? Because he sounded like he was having a conversation. He was then able to stand at my lectern and deliver an excellent presentation with expression, with emotion, with color.

[Incidentally, he phoned me immediately after speaking to the realtors, telling me that he had done a great job and that he loved doing it!]

If your fear is holding you back, first practice your presentation sitting down with your camcorder running; play it back; and watch it. You may be surprised at just how good of a job you do.

Nancy Daniels is a voice specialist and president of Voice Dynamic. Working privately and corporately, she launched Voicing It! in April of 2006, the first video training course on voice improvement. You can watch clips from her DVD on her website and 'before' & 'after' takes of her clients as well as download an audio presentation in which Nancy describes what voice training can do for you at http://www.voicedynamic.com

Custom Camera Applications Development Using Iphone Sdk

iPhone contains many useful features. One of them is build-in camera and Camera application system for making photos. It looks great but what about camera usage with native applications? iPhone SDK provides the capability of using camera through UIImagePickerController class. That’s great but there is a small disadvantage - you cannot create a full-screen persistent “live” camera view like the Camera application does. Instead of that you should use UIImagePickerController only in modal mode - show the pop-up modal view when you need a photo and close the view after the photo is made. You have to reopen this view again to take the next one.

Moreover, that modal view contains additional panels and controls that overlay the camera view. Another disadvantage is - you cannot take a photo in one touch; you need to touch the Shoot button to take a picture and preview it, and then you need to touch the Save button to get the photo for processing. Probably it’s the best practice but I don’t like it and I hope you think the same way.

What about using the UIImagePickerController as an ordinal non-modal view controller under the navigation controller the same way as we use the other view controllers? Try it and you will found that it works! The camera view works and looks as it should. You can assign a delegate and process UIImagePickerControllerDelegate events to get and save the photo. Ok, touch the Shoot button, touch the Save button - great, you’ve got the photo! But just look at this - the Retake and Save buttons stay above the camera view, and they don’t work now when they are touched… This is because you cannot reset the view to take another photo after taking one and touching the Save button, the view is freezed and the buttons are disabled. It seems you need to fully recreate the UIImagePickerController instance to take another photo. That’s not so simple and not so good. And you still need to use the panels and buttons that overlay the camera view…

Now I have an idea! When we touch Shoot, the view stops refreshing and displays single image from the camera; then we have to touch Retake or Save button. Can we get that image and save it without using the UIImagePickerControllerDelegate and then touch the Retake button programmatically to reset the view and get another photo? Sure we can! If you explore the camera views hierarchy after touching Shoot you will find that there is a hidden view of ImageView type. This class is not described in the SDK, but we can explore its’ methods using Objective-C capabilities. We can see that the class contains a method called imageRef. Let’s try this… Yes, it returns CGImage object! And the image size is 1200 x 1600 - it’s definitely the camera picture!

Ok, now we know we can get the photo without UIImagePickerControllerDelegate. But in what moment should we do this? Can we catch the user touches on the Shoot button to start processing? It’s possible but not so good. Do you remember our main purpose – creating the persistent full-screen camera view like system Camera application does? It’s time to do it! When we explored the views hierarchy, we’ve found that there are number of views above the camera view. We can try to hide these views and create our own button below the camera view to take the photo in one touch. But how can we force the camera view to make the photo? It’s very simple - we can get the corresponding selector from the Shoot button and call it from our action handler!

Ok, we’ve forced getting the image. But it takes us few seconds. How can we detect that the image is ready? It occurred when the Cancel and Shoot buttons are replaced by Retake and Save ones. The simplest way to detect this is starting a timer with short interval and checking the buttons. And then we can get and save the photo, using the corresponding selector from the Retake button and calling it to reset the camera view and prepare it for making a new one. Here is the code:

// Shot button on the toolbar touched. Make the photo.
- (void)shotAction:(id)sender {
[self enableInterface:NO];
// Simulate touch on the Image Picker's Shot button
UIControl *camBtn = [self getCamShutButton];
[camBtn sendActionsForControlEvents:UIControlEventTouchUpInside];

// Set up timer to check the camera controls to detect when the image
// from the camera will be prepared.
// Image Picker's Shot button is passed as userInfo to compare with current button.
[NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(savePhotoTimerFireMethod:) userInfo:camBtn repeats:NO];
}

// Return Image Picker's Shoot button (the button that makes the photo).
- (UIControl*) getCamShutButton {

UIView *topView = [self findCamControlsLayerView:self.view];
UIView *buttonsBar = [topView.subviews objectAtIndex:2];
UIControl *btn = [buttonsBar.subviews objectAtIndex:1];

return btn;
}

// Return Image Picker's Retake button that appears after the user pressed Shoot.
- (UIControl*) getCamRetakeButton {

UIView *topView = [self findCamControlsLayerView:self.view];
UIView *buttonsBar = [topView.subviews objectAtIndex:2];
UIControl *btn = [buttonsBar.subviews objectAtIndex:0];

return btn;
}

// Find the view that contains the camera controls (buttons)
- (UIView*)findCamControlsLayerView:(UIView*)view {

Class cl = [view class];
NSString *desc = [cl description];
if ([desc compare:@"PLCropOverlay"] == NSOrderedSame)
return view;

for (NSUInteger i = 0; i < [view.subviews count]; i++)
{
UIView *subView = [view.subviews objectAtIndex:i];
subView = [self findCamControlsLayerView:subView];
if (subView)
return subView;
}

return nil;
}

// Called by the timer. Check the camera controls to detect that the image is ready.
- (void)savePhotoTimerFireMethod:(NSTimer*)theTimer {

// Compare current Image Picker's Shot button with passed.
UIControl *camBtn = [self getCamShutButton];
if (camBtn != [theTimer userInfo])
{
// The button replaced by Save button - the image is ready.
[self saveImageFromImageView];

// Simulate touch on Retake button to continue working; the camera is ready to take new photo.
camBtn = [self getCamRetakeButton];
[camBtn sendActionsForControlEvents:UIControlEventTouchUpInside];

[self enableInterface:YES];
}
else
{
NSTimeInterval interval = [theTimer timeInterval];
[NSTimer scheduledTimerWithTimeInterval:interval target:self selector:@selector(savePhotoTimerFireMethod:) userInfo:camBtn repeats:NO];
}
}

// Save taken image from hidden image view.
- (BOOL)saveImageFromImageView {

UIView *cameraView = [self.view.subviews objectAtIndex:0];
if ([self enumSubviewsToFindImageViewAndSavePhoto:cameraView])
return YES;

return NO;
}

// Recursive enumerate subviews to find hidden image view and save photo
- (BOOL)enumSubviewsToFindImageViewAndSavePhoto:(UIView*)view {

Class cl = [view class];
NSString *desc = [cl description];
if ([desc compare:@"ImageView"] == NSOrderedSame)
return [self grabPictureFromImageView:view];

for (int i = 0; i < [view.subviews count]; i++)
{
if ([self enumSubviewsToFindImageViewAndSavePhoto:[view.subviews objectAtIndex:i]])
return YES;
}

return NO;
}

// Grab the image from hidden image view and save the photo
- (BOOL)grabPictureFromImageView:(UIView*)view {

CGImageRef img = (CGImageRef)[view imageRef];
if (img)
{
// Taken image is in UIImageOrientationRight orientation
UIImage *photo = [self correctImageOrientation:img];
UIImageWriteToSavedPhotosAlbum(photo, nil, nil, nil);

return YES;
}

return NO;
}

// Correct image orientation from UIImageOrientationRight (rotate on 90 degrees)
- (UIImage*)correctImageOrientation:(CGImageRef)image {

CGFloat width = CGImageGetWidth(image);
CGFloat height = CGImageGetHeight(image);
CGRect bounds = CGRectMake(0.0f, 0.0f, width, height);

CGFloat boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;

CGAffineTransform transform = CGAffineTransformMakeTranslation(height, 0.0f);
transform = CGAffineTransformRotate(transform, M_PI / 2.0f);

UIGraphicsBeginImageContext(bounds.size);

CGContextRef context = UIGraphicsGetCurrentContext();

CGContextScaleCTM(context, - 1.0f, 1.0f);
CGContextTranslateCTM(context, -height, 0.0f);
CGContextConcatCTM(context, transform);

CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, width, height), image);

UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

return imageCopy;
}

Another important question is: in what moment can we hide the overlaying camera views and controls and create our own button? Trying the viewDidLoad… Oops… The camera view is still not created. Trying the viewWillAppear… The same thing… Trying the viewDidAppear… Yes, the views have been created and can be hidden now. Ok, we hide that and create a toolbar with our Shoot button. It works, but the screen flicks - we see how the standard views and buttons are shown and then hidden. How can we prevent this? I tried a number of ways and had found the best one: we should hide the views before they are added to the camera view (when the addSubview method of the camera view is called). It’s possible using Objective-C capability to replace the method dynamically at run-time. Ok, let’s replace the addSubview by our own method. In our method we can check that the passed view is one of the camera view subviews and set its’ “hidden” property to YES. So, we replace the addSubview in the viewWillAppear before the camera view is created. And we create our toolbar and Shoot button in the viewDidAppear after the camera view is created. Take a look at the code below:

// Replace "addSubview:" if called first time; hide camera controls otherwise.
- (void)viewWillAppear:(BOOL)animated {

[super viewWillAppear:animated];

if (toolBar != nil)
{
// The view was already appeared; we don't need to subclass UIView
// but need to hide extra camera controls.
UIView *cameraView = [self findCamControlsLayerView:self.view];
if (cameraView)
{
cameraView = cameraView.superview;
int cnt = [cameraView.subviews count];
if (cnt >= 4)
{
for (int i = 2; i < cnt - 1; i++)
{
UIView *v = [cameraView.subviews objectAtIndex:i];
v.hidden = YES;
}
}
}
}
else
{
// Subclass UIView and replace addSubview to hide the camera view controls on fly.
[RootViewController exchangeAddSubViewFor:self.view];
}
}

// Exchange addSubview: of UIView class; set our own myAddSubview instead
+ (void)exchangeAddSubViewFor:(UIView*)view {

SEL addSubviewSel = @selector(addSubview:);
Method originalAddSubviewMethod = class_getInstanceMethod([view class], addSubviewSel);

SEL myAddSubviewSel = @selector(myAddSubview:);
Method replacedAddSubviewMethod = class_getInstanceMethod([self class], myAddSubviewSel);

method_exchangeImplementations(originalAddSubviewMethod, replacedAddSubviewMethod);
}

// Add the subview to view; "self" points to the parent view.
// Set "hidden" to YES if the subview is the camera controls view.
- (void) myAddSubview:(UIView*)view {

UIView *parent = (UIView*)self;

BOOL done = NO;
Class cl = [view class];
NSString *desc = [cl description];

if ([desc compare:@"PLCropOverlay"] == NSOrderedSame)
{
for (NSUInteger i = 0; i < [view.subviews count]; i++)
{
UIView *v = [view.subviews objectAtIndex:i];
v.hidden = YES;
}

done = YES;
}

[RootViewController exchangeAddSubViewFor:parent];

[parent addSubview:view];

if (!done)
[RootViewController exchangeAddSubViewFor:parent];
}

The technique described above was used in iUniqable application available from Apple App Store (Social Networking section). Feel free to use.

Feel free to visit the website of the developer www.enterra-inc.com

About the Author

Vladimir Tarassyuk

built in camera not working on MSI AE2220 after system recovery?

i run system recovery F3 and dont have any clue if my built in camera is working or not. I tried Fn+"camera icon" and nothing happens. I also look at my drivers list but it did not show something regarding built in camera. Is there any way to fix it?

install the drivers for the cam, i will probably be one the page of the ppl that made the laptop

'Babies' may have technically violated labor laws
The babies you see in the movies and on TV are total divas. California law requires it: Infants need a doctor's note and legal permits before they can be stars. They're only allowed on camera for 20 minutes a day.

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